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SCIENCE AND SOCIETY / Educational innovation

Creative technologies

Society's needs have led schools to introduce creative technologies as an important tool for young people to learn.

  • This resource, designed for use in the classroom, presents a user-friendly programme including open source software and hardware.

    Collaborative learning offers methodologies whose key point is immediate feedback. Students experiment, learn, undertake and produce a final project that can be linked with other subjects.

    The kit contains:

    - Kits of electronic components and pre-cut pieces for assembly
    - More than 20 electronic and mechanical projects
    - Face-to-face preparation for teachers
    - Free online documentation
    - Support forums for students and teachers
    - Tools to document projects for students
    - Practicality of the projects documented on video

    A pilot project is being carried out with Arduino and Ultra-lab in collaboration with the Education departments of Catalonia and Andalusia. More information at educaixa.com

  • Scratch is a creative learning tool designed by the Massachusetts Institute of Technology (MIT).
    Its goal is for pupils to learn a programming language that allows them to develop their technological-digital skills, improve their logical, mathematical and computational thought, stimulate creativity and the imagination and apply their knowledge of science.

    Students can program a chain reaction between the virtual and real world using Scratch language and the robotic components of WEDO Lego.

    This activity is carried out in collaboration with the Everis Foundation, UdiGital and MIT in CosmoCaixa and can be booked via  educaixa.com 

  • MISStoHIT is an Erasmus+ project to improve teaching and learning in areas related to STEM: science, technology, engineering and mathematics.

    The primary goal of MISStoHIT is to create a community where formal and informal learning initiatives can share activities related to science, technology, engineering and mathematics through technology based on inquiry and experimentation.

    In this project, coordinated by the University of Deusto, seven partners from three countries take part, among them the CosmoCaixa science museum.

Inquiry-based learning

The scientists Linn, Davis and Bell define inquiry as the "the intentional process of diagnosing problems, critiquing experiments, and distinguishing alternatives, planning investigations, researching conjectures, searching for information, constructing models, debating with peers and forming coherent arguments". 

Inquiry-based learning methodologies are essential to promote the development of students' skills and abilities and to foster their initiative and entrepreneurial spirit. Within the inquiry-based learning methodologies we can find the following:

  • A tool whose aim is to support teachers using inquiry-based learning in the classroom to aid the pupils' understanding of scientific models and how science works.

    This has a set of 9 scenarios developed according to the IBSE approach (Inquiry Based Science Education), which pose questions related to responsible research and innovation, immersing young citizens both in knowledge and also in the ethical implications of research.

    It provides a wide range of stimulating educational resources for pupils to cultivate their own creativity while they learn:

    - Teaching guide
    - 9 experimental activities
    - Environmental sensors
    - Corporal sensors
    - Digital magnifying glass
    - Photovoltaic kit
    - Basic laboratory materials

    You can book your KitCaixa Curiosity at educaixa.com

  • Xplore Health is a European educational portal that gives students the chance to get to know some of the research being carried out at present.

    The project is coordinated by IrsiCaixa and the ”la Caixa” Foundation and is divided into themed modules on different areas of biomedical research using multimedia tools such as games, virtual experiments and videos.
    It also has laboratories both inside and outside the classroom:

    - Labo CosmoCaixa. Investigate the malaria vaccine: this gives pupils the chance to familiarise themselves with the ELISA technique used in biomedical laboratories to identify antibodies.

    - Labo CosmoCaixa. Synthesising drugs: a workshop that introduces pupils to the process behind the discovery and development of a drug for Parkinson's. This is carried out at a chemistry laboratory at Barcelona Science Park.

    - Labo CosmoCaixa. Investigate the HIV vaccine: offers the chance to reproduce an experiment as it is carried out at the IrsiCaixa Aids Research Institute to identify potential substances to form part of a vaccine against AIDS.

    Any educational centre can request Labo CosmoCaixa resources, which are also carried out at the ”la Caixa” Foundation centres.
    You can get more information at xplorehealth.eu/en and book your Labo CosmoCaixa at educaixa.com

STEAM International Congress

In collaboration with Barcelona City Council, this is a meeting point for professionals and institutions to share their experiences, methods and strategies to implement STEAM in the classroom.


The ”la Caixa” Foundation and the Telefónica Foundation hold a number of JUMP Math educational laboratories, a pilot programme for teaching mathematics that resolves possible shortfalls in classrooms in teaching this subject.